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How Subnautica Succeeded Without Weapons | War Stories | Ars Technica
Subnautica Director Charlie Cleveland: Extended Interview | Ars Technica
How Thief's Stealth System Almost Didn't Work | War Stories | Ars Technica
How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica
How Deus Ex Blended Genres To Change Shooters Forever | War Stories | Ars Technica
How Gears Of War Almost Didn't Have Multiplayer | War Stories | Ars Technica
How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica
How Alan Wake Was Rebuilt 3 Years Into Development | War Stories | Ars Technica
How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica
How One Gameplay Decision Changed Diablo Forever | War Stories | Ars Technica
How Blade Runner Reinvented Adventure Games | War Stories | Ars Technica
Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica